But why don't I have the same awe, fascination and intrigue about real reality? Why not spend hours taking a ball, dropping it on the table, and watch it roll to the floor? Some real life games capture this (marble contraptions, hot wheels tracks, etc...) but they have a different intrigue somehow. A real pendulum that gets knocked by a box doesn't have the same wonder of its virtual counterpart. But why shouldn't it? The "cool factor" of computer simulation/games/CG increases exponentially the closer it gets to "Reality", but then takes a sudden dive when the line of reality is crossed. This is why a very realistic, but virtural, Crayon Physics ball dropping seems cooler than a real ball dropping.
But shouldn't it be different? Why shouldn't the cool factor increase (assymptotically?) just after it crosses the line into real reality? Why shouldn't a real ball dropping hold even more fascination that the CG one? Why not this?
I'd like somebody more mathematically adept to help me describe what is happening at the points on the two graphs where the red line crosses the dashed line. It seems that calculus infinitesimals and geometric asymptotes are playing a role here, but I'd be very grateful for your help and thoughts on that. (The truth? This call for cooperation and community is just a thin veil that tries to cover for my laziness. But I would be thankful nonetheless!)